Kick lariat can now be done with jab+short as well as original KKK command.Running Grab (and double suplex) command is now hcb+k OR hcf+k.Super command easier, hcb,hcb,f+p OR hcf,hcf+p.SPD command easier: hcb,f+p OR hcf,b+p.Green hand has slightly faster recovery.Super move has faster startup, faster recovery, and always knocks down if it hits.Electricity easier to execute (mash punches).Forward version of hop has slightly more foot-invulnerability at startup.Hop move has new command: hold stick left or right then jab+short OR strong+forward OR fierce+rh.Diagonal ball has faster startup and safer recovery.Horizontal ball with jab and strong travel slightly shorter distance so whiffed roll into bite is a little more effective.Horizontal ball with jab and strong have same sound effect and same spinning speed as fierce version.Super travels slower before first hit, but travels faster after first hit.Ochio throw now deals the same dizzy points as other throws rather than twice as much.Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner.Strong and fierce versions of hundred hands have lower priority and all versions do a little less damage.Floating fierce move (jump straight up + fierce) can be steered farther left/right.Jump short has higher priority, can hit sweeps.
#Chun li street fighter 2 moves free#
Just be aware these desecrations rebalances are optional and you can feel free to switch back to original mode if you don't like them. Apparently, Capcom will be applying changes to each of your favorite characters in hopes of rebalancing the gameplay. Now, now, before you guys get all up in arms about any possible changes that are coming to the HD remake of Super Street Fighter II Turbo, hear us out.